![]() Sadly this was never 'cascaded' back into SF and being much less mod-able than SF, SABOW is stuck with two playable tanks. You play as a platoon commander and cannot control (or even communicate with) any other AI units, who will just carry out whatever instructions the mission builder gave them.Īll of this was changed radically in Graviteam's next and last tanksim (Steel Armour Blaze of War) which gives you better control over your own tank, your platoon and via the wargame level, to hop into any playable tank that's on your side. Even then the AI tend to get easily carried away. There are no hotkeys for these commands and your AI platoon-mates tend to get carried away eg they will engage and charge any spotted enemies, quite often, not halt when you halted.Ĭlicking The order to 'Do as I do' is a safe bet and can be enabled as a default in the options menu. You issue orders to your paltoon/any attached troops via the map (F8) as explained in the manual, clicking on icons which represent the rather limited set of orders available to you in SF. Usually it's your own tank and two others, but mods can enable you to have tank riders and dismounted troops which will act like they're attached to your platoon and follow the same orders. There are a lot of small things that we can discuss (general handling, graphics, physics of vehicles), but it's still very early days and overall, the project really looks good.The only other units you can control are those assigned to you by whoever scripted the mission. I'd rather have my eyes locked on the reticule as the turret traverses.Īm I doing something wrong, or do these control schemes still have to be properly implemented (since the engine was primarily tailored for air simulations, there are tweaks to be done to accomodate for the needs of ground vehicles). Furthermore, when you have to traverse the gun, I find it odd to just stare at a black screen, the time for your turret to catch up with your movement. Is there a way to do this ? Again, I can use TARGET to have my joystick axis emulate the mouse X and Y axis, but that's not a proper way to implement it. It's great for accuracy, but mildly annoying for me as I'd like to keep my hands on my HOTAS at all time. A lot of people have made concerns over the gun sight damaged way too easy What happens is almost 60-70 of the time when something explodes by your tank, gun-sights get damaged, a you are forced to look through a whited out cracked site that you. I'd like to have my turret assigned to my joystick instead of the mouse, as I find it a bit "gamey". Just a small file to help with the Steel Fury dreaded gun-sight damage that happens much too often. To make things clear, I'm using the throttle to control the tank forward/backward, and my rudder pedals for steering. I was wondering if there was a way to have that function (turret control) ON by default when changing position, so I don't have to press T every time ? Of course, I can rely on TARGET and have it pressed but I'd find it odd not to have such a basic function readily available in the game menu.Īs stated above, I've also tried to have my turret controled by my joystick. Doesn't make a lot of sense, but hey, at least I figured that one out. 12 ATTENTION Some sights are rigidly fixed and manipulations with them are not provided. I realised that, to properly use the track IR outside of the driver position, I had to hit "T". Depending on sight type probably: - Opening armored caps of sights G - Control only from the keyboard (survey panoramas) T/Y - Joint use of the keyboard and mice (sights) for guns targeting and turret turn. But when the gun sight aligns with the cross hairs, the barrel always jerks up to max elevation. I'm playing with a warthog HOTAS + Track IR. To allow me to see where I'm point with the mouse, a cross hair appears in the sights and the gun sight will move to where the cross hairs are - thus rotating the turret and raising/lowering the barrel. InterActive Visions WW2 flight sim seriesEdit. My main gripe with it, is that I failed to assign the turret control to my joystick axis. Steel Fury Kharkov 1942 (2007) Achtung Panzer: Kharkov 1943 (2009) Graviteam Tactics: Operation Star. I found the menus pretty confusing and unclear at times. I've spent a few hours trying to configure the controls to my liking, and did not quite succeed. Thank you for posting this reference chart Thad, it was very useful during my first session yesterday !
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